Maven module :un.engine : engine-opengl :
Class : un.engine.opengl.material.mapping.DualParaboloidMapping
Extends/Implements : un.engine.opengl.material.mapping.Mapping
Subclasses : -

Two textures are used to map the mesh.
http://members.gamedev.net/JasonZ/Paraboloid/DualParaboloidMappingInTheVertexShader.pdf
http://www.ozone3d.net/tutorials/glsl_texturing_p04.php
author  Johann Sorel


Variables : -
Functions : DualParaboloidMapping, DualParaboloidMapping, isOpaque, getTextureFront, setTextureFront, getTextureBack, setTextureBack, isDirty, dispose



public void DualParaboloidMapping ()

public void DualParaboloidMapping (Texture2D textureFront, Texture2D textureBack)

public boolean isOpaque ()

public Texture2D getTextureFront ()

public void setTextureFront (Texture2D texture)

public Texture2D getTextureBack ()

public void setTextureBack (Texture2D texture)

public boolean isDirty ()

public void dispose (GLProcessContext context)