Maven module :un.engine : engine-opengl :
Class : un.engine.opengl.mesh.MorphTarget
Extends/Implements : -
Subclasses : -

A morph target is used in mesh animation.
Also called :
Morph target are relative to base vertex position.
Therefor there value must be added to the original value.
author  Johann Sorel


Variables : -
Functions : MorphTarget, MorphTarget, MorphTarget, getName, setName, getVertices, setVertices, getFactor, setFactor, copy, deepCopy



public void MorphTarget ()

public void MorphTarget (VBO vertices)

public void MorphTarget (Chars name, VBO vertices)

public Chars getName ()

public void setName (Chars name)

public VBO getVertices ()

public void setVertices (VBO vertices)

public float getFactor ()

public void setFactor (float factor)

public MorphTarget copy ()

public MorphTarget deepCopy ()