Maven module :un.engine : engine-opengl :
Class :
un.engine.opengl.mesh.Shape
Extends/Implements : -
Subclasses : -
Variables : -
Functions :
getName,
setName,
getBBox,
isDirty,
dispose,
calculateBBox,
copy
Chars
getName ()
void
setName (Chars name)
BBox
getBBox ()
boolean
isDirty ()
void
dispose (GLProcessContext context)
void
calculateBBox ()
Shape
copy ()
Static or animated meshes have Shell or SkinShell shapes with
predefined vertices,normals and uvs.
Dynamic shapes, like particules, billboard or functions also exist to allow
computation of vertices,normals,uvs dynamicaly, often is the geometry shader.
Those can be used to simulate geophysic behaviors, fire, water, drops, snow ...
author Johann Sorel