Maven module :un.engine : engine-opengl :
Class : un.engine.opengl.mesh.Shape
Extends/Implements : -
Subclasses : -

A shape is the definition of a mesh geometry, envelope.
Static or animated meshes have Shell or SkinShell shapes with
predefined vertices,normals and uvs.
Dynamic shapes, like particules, billboard or functions also exist to allow
computation of vertices,normals,uvs dynamicaly, often is the geometry shader.
Those can be used to simulate geophysic behaviors, fire, water, drops, snow ...
author  Johann Sorel


Variables : -
Functions : getName, setName, getBBox, isDirty, dispose, calculateBBox, copy




Get node name.
return  Chars, can be null.
Chars getName ()


Set node name.
param  name , can be null.
void setName (Chars name)

BBox getBBox ()

boolean isDirty ()

void dispose (GLProcessContext context)

void calculateBBox ()

Shape copy ()