Maven module :un.engine : engine-opengl :
Class : un.engine.opengl.phase.effect.AbstractTexturePhase
Extends/Implements : un.engine.opengl.phase.AbstractFboPhase
Subclasses : -

A Phase which work with at multiple input texture.
author  Johann Sorel


Variables : -
Functions : AbstractTexturePhase, AbstractTexturePhase, AbstractTexturePhase, AbstractTexturePhase, AbstractTexturePhase, AbstractTexturePhase, AbstractTexturePhase, AbstractTexturePhase, AbstractTexturePhase, AbstractTexturePhase, AbstractTexturePhase, getTextures, getTransform, setTransform, processInternal, dispose, getActor



public void AbstractTexturePhase ()

public void AbstractTexturePhase (Texture tex0)

public void AbstractTexturePhase (Texture tex0, Texture tex1)

public void AbstractTexturePhase (Texture tex0, Texture tex1, Texture tex2)

public void AbstractTexturePhase (Texture tex0, Texture tex1, Texture tex2, Texture tex3)

public void AbstractTexturePhase (FBO outputFBO)

public void AbstractTexturePhase (FBO outputFBO, Texture tex0)

public void AbstractTexturePhase (FBO outputFBO, Texture tex0, Texture tex1)

public void AbstractTexturePhase (FBO outputFBO, Texture tex0, Texture tex1, Texture tex2)

public void AbstractTexturePhase (FBO outputFBO, Texture tex0, Texture tex1, Texture tex2, Texture tex3)

public void AbstractTexturePhase (FBO outputFBO, Texture[] texs)

public Sequence getTextures ()

public Matrix4 getTransform ()

public void setTransform (Matrix4 mvp)

protected void processInternal (GLProcessContext context)


Clear used resources on the gpu.
public void dispose (GLProcessContext ctx)

protected Actor getActor ()