Maven module :un.engine : engine-opengl :
Class :
un.engine.opengl.phase.shadow.CascadedShadowMapsPhase
Extends/Implements :
un.engine.opengl.phase.AbstractPhase
Subclasses : -
Variables : -
Functions :
CascadedShadowMapsPhase
public void
CascadedShadowMapsPhase (CameraMono camera, DirectionalLight light, int nbShadows, double maxDistance)
This shadow mapping technique is used for directional lights.
It generates a given number of shadow maps for ranges of distance.
Resources :
https://msdn.microsoft.com/en-us/library/windows/desktop/ee416307(v=vs.85).aspx
http://developer.download.nvidia.com/SDK/10.5/opengl/src/cascaded_shadow_maps/doc/cascaded_shadow_maps.pdf
http://www.asawicki.info/news_1283_cascaded_shadow_mapping.html
~ http://http.developer.nvidia.com/GPUGems3/gpugems3_ch10.html
@author Johann Sorel