Maven module :un.engine : engine-opengl :
Class : un.engine.opengl.physic.SkeletonAnimation
Extends/Implements : un.api.anim.KeyFrameAnimation
Subclasses : -

author  Johann Sorel


Variables : -
Functions : SkeletonAnimation, SkeletonAnimation, SkeletonAnimation, getSkeleton, setSkeleton, getCoordinateSystem, setCoordinateSystem, getJointTimeSerie, stop, toChars, update, update



public void SkeletonAnimation ()

public void SkeletonAnimation (Skeleton skeleton)

public void SkeletonAnimation (Skeleton skeleton, CoordinateSystem cs)

public Skeleton getSkeleton ()

public void setSkeleton (Skeleton skeleton)


Get the coordinate system in which the values are declared.
return  CoordinateSystem
public CoordinateSystem getCoordinateSystem ()


Set the coordinate system in which the values are declared.
This method do not change the stored coordinates.
Use CSUtilies to transform them.
param  coordinateSystem
public void setCoordinateSystem (CoordinateSystem coordinateSystem)


Get the serie for given bone name
param  boneName not null
return  JointTimeSerie may be null
public JointTimeSerie getJointTimeSerie (Chars boneName)

public void stop ()

public Chars toChars ()

public void update ()

protected void update (KeyFrameTimeSerie timeSerie)