Maven module :un.engine : engine-opengl :
Class :
un.engine.opengl.renderer.actor.ActorExecutor
Extends/Implements :
un.engine.opengl.renderer.actor.Actor
Subclasses : -
Variables : -
Functions :
render,
dispose
void
render (ActorProgram program, RenderContext context, CameraMono camera, GLNode node)
void
dispose (GLProcessContext context)
A same program could be executed in a multitude of different ways, like for instancing
array rendering, deferred etc... that's why it's separate from the program.
@author Johann Sorel