Maven module :un.engine : engine-opengl :
Class :
un.engine.opengl.renderer.actor.SkinShellActor
Extends/Implements :
un.engine.opengl.renderer.actor.ShellActor
Subclasses : -
Variables :
LAYOUT_JOINTWEIGHT,
LAYOUT_JOINTINDEX,
LAYOUT_DEFORMTYPE,
PROG_OP_VERTEX_MODEL,
PROG_OP_VERTEX_WORLD,
PROG_OP_VERTEX_CAMERA,
PROG_OP_VERTEX_PROJ,
PROG_OP_NORMAL_MODEL,
PROG_OP_NORMAL_WORLD,
PROG_OP_NORMAL_CAMERA,
PROG_OP_NORMAL_PROJ,
PROG_OP_BUILDIN_PROJ
Functions :
SkinShellActor,
getReuseUID,
isDirty,
initProgram,
preDrawGL,
postDrawGL,
dispose
public Chars
LAYOUT_JOINTWEIGHT
public Chars
LAYOUT_JOINTINDEX
public Chars
LAYOUT_DEFORMTYPE
protected Chars
PROG_OP_VERTEX_MODEL
protected Chars
PROG_OP_VERTEX_WORLD
protected Chars
PROG_OP_VERTEX_CAMERA
protected Chars
PROG_OP_VERTEX_PROJ
protected Chars
PROG_OP_NORMAL_MODEL
protected Chars
PROG_OP_NORMAL_WORLD
protected Chars
PROG_OP_NORMAL_CAMERA
protected Chars
PROG_OP_NORMAL_PROJ
protected Chars
PROG_OP_BUILDIN_PROJ
public void
SkinShellActor (Mesh mesh)
public Chars
getReuseUID ()
public boolean
isDirty ()
public void
initProgram (RenderContext ctx, ShaderProgramTemplate template, boolean tess, boolean geom)
public void
preDrawGL (RenderContext context, ActorProgram program)
public void
postDrawGL (RenderContext context, ActorProgram program)
public void
dispose (GLProcessContext context)