Maven module :un.engine : engine-opengl :
Class :
un.impl.game.renderer.SurfaceSpawnRenderer
Extends/Implements :
un.engine.opengl.renderer.AbstractRenderer
Subclasses : -
Variables : -
Functions :
SurfaceSpawnRenderer,
getSpawnedMesh,
setSpawnedMesh,
getSize,
setSize,
setSpawnCount,
getSpawnCount,
renderInternal,
dispose
public void
SurfaceSpawnRenderer ()
public Mesh
getSpawnedMesh ()
public void
setSpawnedMesh (Mesh spawnedMesh)
public float
getSize ()
public void
setSize (float size)
public void
setSpawnCount (int spawnCount)
public int
getSpawnCount ()
public void
renderInternal (RenderContext context, CameraMono camera, GLNode node)
public void
dispose (GLProcessContext context)
This can be used to add fine grain details to materials (like dust) or regular
mesh patterns (like grass).
author Johann Sorel