Maven module :un.engine : engine-opengl :
Class : un.impl.game.renderer.SurfaceSpawnRenderer
Extends/Implements : un.engine.opengl.renderer.AbstractRenderer
Subclasses : -

Spawn given mesh at the surface of the rendered object.
This can be used to add fine grain details to materials (like dust) or regular
mesh patterns (like grass).
author  Johann Sorel


Variables : -
Functions : SurfaceSpawnRenderer, getSpawnedMesh, setSpawnedMesh, getSize, setSize, setSpawnCount, getSpawnCount, renderInternal, dispose



public void SurfaceSpawnRenderer ()

public Mesh getSpawnedMesh ()


Only simple meshes made of 1 index range of triangles are supported.
param  spawnedMesh
public void setSpawnedMesh (Mesh spawnedMesh)

public float getSize ()

public void setSize (float size)

public void setSpawnCount (int spawnCount)

public int getSpawnCount ()

public void renderInternal (RenderContext context, CameraMono camera, GLNode node)

public void dispose (GLProcessContext context)