Maven module :un.engine : engine-opengl-util :
Class :
un.impl.opengl.resource.Texture2DMS
Extends/Implements :
un.impl.opengl.resource.AbstractTexture
Subclasses : -
Variables : -
Functions :
COLOR_RGB,
COLOR_RGBA,
VEC1_INT,
VEC2_INT,
VEC3_INT,
VEC4_INT,
VEC1_FLOAT,
VEC2_FLOAT,
VEC3_FLOAT,
VEC4_FLOAT,
DEPTH_24,
DEPTH24_STENCIL8,
Texture2DMS,
getWidth,
getHeight,
getNbSample,
setNbSample,
reformat,
loadOnSystemMemory,
blit,
loadOnGpuMemory
public TextureModel
COLOR_RGB ()
public TextureModel
COLOR_RGBA ()
public TextureModel
VEC1_INT ()
public TextureModel
VEC2_INT ()
public TextureModel
VEC3_INT ()
public TextureModel
VEC4_INT ()
public TextureModel
VEC1_FLOAT ()
public TextureModel
VEC2_FLOAT ()
public TextureModel
VEC3_FLOAT ()
public TextureModel
VEC4_FLOAT ()
public TextureModel
DEPTH_24 ()
public TextureModel
DEPTH24_STENCIL8 ()
public void
Texture2DMS (int width, int height, TextureModel model, int nbsample)
public int
getWidth ()
public int
getHeight ()
public int
getNbSample ()
public void
setNbSample (GL gl, int nbSample)
public void
reformat (GL gl, TextureModel info)
public void
loadOnSystemMemory (GL gl)
public Texture2D
blit (GL gl, Texture2D blitTexture)
public void
loadOnGpuMemory (GL gl)
author Johann Sorel