Maven module :un.storage : model3d-mqo :
Class : un.storage.model3d.mqo.MQOConstants
Extends/Implements : -
Subclasses : -

Metasequoia constants.
author  Johann Sorel


Variables : HEADER_TYPE, HEADER_VERSION, FORMAT_TEXT, FORMAT_COMPRESS, TOKEN_SCENE, TOKEN_BACKIMAGE, TOKEN_OBJECT, TOKEN_MATERIAL, TOKEN_VERTEX, TOKEN_FACE, TOKEN_NUMBER, TOKEN_WORD, TOKEN_ESCWORD, RULE_VALUE, RULE_FUNCTION, RULE_PROPERTY, RULE_SCENE, RULE_BACKIMAGE, RULE_MATERIAL, RULE_MATERIALS, RULE_VERTEX, RULE_VERTICES, RULE_FACE, RULE_FACES, RULE_OBJECT, RULE_INCLUDE, RULE_FILE, SCENE, SCENE_POS, SCENE_LOOKAT, SCENE_HEAD, SCENE_PICH, SCENE_ORTHO, SCENE_ZOOM, SCENE_AMB, MATERIAL, MATERIAL_SHADER, MATERIAL_VCOL, MATERIAL_DBLS, MATERIAL_COL, MATERIAL_DIF, MATERIAL_AMB, MATERIAL_EMI, MATERIAL_SPC, MATERIAL_POWER, MATERIAL_TEX, MATERIAL_APLANE, MATERIAL_BUMP, MATERIAL_PROJ_TYPE, MATERIAL_PROJ_POS, MATERIAL_PROJ_SCALE, MATERIAL_PROJ_ANGLE, OBJECT, OBJECT_UID, OBJECT_DEPTH, OBJECT_FOLDING, OBJECT_SCALE, OBJECT_ROTATION, OBJECT_TRANSLATION, OBJECT_PATCH, OBJECT_PATCHTRI, OBJECT_SEGMENT, OBJECT_VISIBLE, OBJECT_LOCKING, OBJECT_SHADING, OBJECT_FACET, OBJECT_COLOR, OBJECT_COLOR_TYPE, OBJECT_MIRROR, OBJECT_MIRROR_AXIS, OBJECT_MIRROR_DIS, OBJECT_LATHE, OBJECT_LATHE_AXIS, OBJECT_LATHE_SEG, OBJECT_VERTEX, OBJECT_BVERTEX, OBJECT_FACE, EOF
Functions : childAsFloat, childAsInt, childValueAsFloat, childValueAsInt


public Chars HEADER_TYPE

public Chars HEADER_VERSION

public Chars FORMAT_TEXT

public Chars FORMAT_COMPRESS

public Chars TOKEN_SCENE

public Chars TOKEN_BACKIMAGE

public Chars TOKEN_OBJECT

public Chars TOKEN_MATERIAL

public Chars TOKEN_VERTEX

public Chars TOKEN_FACE

public Chars TOKEN_NUMBER

public Chars TOKEN_WORD

public Chars TOKEN_ESCWORD

public Chars RULE_VALUE

public Chars RULE_FUNCTION

public Chars RULE_PROPERTY

public Chars RULE_SCENE

public Chars RULE_BACKIMAGE

public Chars RULE_MATERIAL

public Chars RULE_MATERIALS

public Chars RULE_VERTEX

public Chars RULE_VERTICES

public Chars RULE_FACE

public Chars RULE_FACES

public Chars RULE_OBJECT

public Chars RULE_INCLUDE

public Chars RULE_FILE

public Chars SCENE

public Chars SCENE_POS

public Chars SCENE_LOOKAT

public Chars SCENE_HEAD

public Chars SCENE_PICH

public Chars SCENE_ORTHO

public Chars SCENE_ZOOM

public Chars SCENE_AMB

public Chars MATERIAL

public Chars MATERIAL_SHADER

public Chars MATERIAL_VCOL

public Chars MATERIAL_DBLS

public Chars MATERIAL_COL

public Chars MATERIAL_DIF

public Chars MATERIAL_AMB

public Chars MATERIAL_EMI

public Chars MATERIAL_SPC

public Chars MATERIAL_POWER

public Chars MATERIAL_TEX

public Chars MATERIAL_APLANE

public Chars MATERIAL_BUMP

public Chars MATERIAL_PROJ_TYPE

public Chars MATERIAL_PROJ_POS

public Chars MATERIAL_PROJ_SCALE

public Chars MATERIAL_PROJ_ANGLE

public Chars OBJECT

public Chars OBJECT_UID

public Chars OBJECT_DEPTH

public Chars OBJECT_FOLDING

public Chars OBJECT_SCALE

public Chars OBJECT_ROTATION

public Chars OBJECT_TRANSLATION

public Chars OBJECT_PATCH

public Chars OBJECT_PATCHTRI

public Chars OBJECT_SEGMENT

public Chars OBJECT_VISIBLE

public Chars OBJECT_LOCKING

public Chars OBJECT_SHADING

public Chars OBJECT_FACET

public Chars OBJECT_COLOR

public Chars OBJECT_COLOR_TYPE

public Chars OBJECT_MIRROR

public Chars OBJECT_MIRROR_AXIS

public Chars OBJECT_MIRROR_DIS

public Chars OBJECT_LATHE

public Chars OBJECT_LATHE_AXIS

public Chars OBJECT_LATHE_SEG

public Chars OBJECT_VERTEX

public Chars OBJECT_BVERTEX

public Chars OBJECT_FACE

public Chars EOF


public float[] childAsFloat (SyntaxNode n)

public int[] childAsInt (SyntaxNode n)

public float[] childValueAsFloat (SyntaxNode n)

public int[] childValueAsInt (SyntaxNode n)