Maven module :un.storage : model3d-mdl :
Class :
un.storage.model3d.source.mdl2.MDLHeader
Extends/Implements : -
Subclasses : -
Variables :
signature,
version,
checksum,
flags,
name,
fileSize,
eyePosition,
illuPosition,
hullMin,
hullMax,
bboxMin,
bboxMax,
boneNb,
boneOffset,
boneControllerNb,
boneControllerOffset,
hitboxNb,
hitboxOffset,
localAnimNb,
localAnimOffset,
localSeqNb,
localSeqOffset,
activitylistversion,
eventsindexed,
textureNb,
textureOffset,
textureDirNb,
texturedirOffset,
skinReferenceNb,
skinFamilyNb,
skinReferenceOffset,
bodyPartNb,
bodyPartOffset,
attachmentNb,
attachmentOffset,
localNodeNb,
localNodeOffset,
localNodeNameOffset,
flexDescNb,
flexDescOffset,
flexControllerNb,
flexControllerOffset,
flexRulesNb,
flexRulesOffset,
ikChainNb,
ikChainOffset,
mouthsNb,
mouthsOffset,
localPoseParamNb,
localPoseParamOffset,
surfacePropOffset,
keyvalueOffset,
keyvalueNb,
iklockNb,
iklockOffset,
mass,
contents,
includeModelNb,
includeModelOffset,
virtualModel,
animblocksNameOffset,
animblocksNb,
animblocksOffset,
animblockModel,
bonetablenameOffset,
vertexBase,
offsetBase,
directionaldotproduct,
rootLod,
numAllowedRootLods,
unused1,
unused2,
flexcontrolleruiNb,
flexcontrolleruiOffset,
studiohdr2Offset,
unused3
Functions :
read
public Chars
signature
public int
version
public int
checksum
public int
flags
public Chars
name
public int
fileSize
public Vector
eyePosition
public Vector
illuPosition
public Vector
hullMin
public Vector
hullMax
public Vector
bboxMin
public Vector
bboxMax
public int
boneNb
public int
boneOffset
public int
boneControllerNb
public int
boneControllerOffset
public int
hitboxNb
public int
hitboxOffset
public int
localAnimNb
public int
localAnimOffset
public int
localSeqNb
public int
localSeqOffset
public int
activitylistversion
public int
eventsindexed
public int
textureNb
public int
textureOffset
public int
textureDirNb
public int
texturedirOffset
public int
skinReferenceNb
public int
skinFamilyNb
public int
skinReferenceOffset
public int
bodyPartNb
public int
bodyPartOffset
public int
attachmentNb
public int
attachmentOffset
public int
localNodeNb
public int
localNodeOffset
public int
localNodeNameOffset
public int
flexDescNb
public int
flexDescOffset
public int
flexControllerNb
public int
flexControllerOffset
public int
flexRulesNb
public int
flexRulesOffset
public int
ikChainNb
public int
ikChainOffset
public int
mouthsNb
public int
mouthsOffset
public int
localPoseParamNb
public int
localPoseParamOffset
public int
surfacePropOffset
public int
keyvalueOffset
public int
keyvalueNb
public int
iklockNb
public int
iklockOffset
public float
mass
public int
contents
public int
includeModelNb
public int
includeModelOffset
public int
virtualModel
public int
animblocksNameOffset
public int
animblocksNb
public int
animblocksOffset
public int
animblockModel
public int
bonetablenameOffset
public int
vertexBase
public int
offsetBase
public byte
directionaldotproduct
public byte
rootLod
public byte
numAllowedRootLods
public byte
unused1
public int
unused2
public int
flexcontrolleruiNb
public int
flexcontrolleruiOffset
public int
studiohdr2Offset
public int
unused3
public void
read (DataInputStream ds)