Maven module :un.engine : engine-opengl :
Class :
un.engine.opengl.light.Light
Extends/Implements :
un.engine.opengl.scenegraph.GLNode
Subclasses : -
Variables : -
Functions :
Light,
Light,
getDiffuse,
setDiffuse,
getSpecular,
setSpecular,
setCastShadows,
isCastShadows,
getShadowMap,
setShadowMap
protected void
Light ()
protected void
Light (Color diffuse, Color specular)
public Color
getDiffuse ()
public void
setDiffuse (Color diffuse)
public Color
getSpecular ()
public void
setSpecular (Color specular)
public void
setCastShadows (boolean castShadows)
public boolean
isCastShadows ()
public ShadowMap
getShadowMap ()
public void
setShadowMap (ShadowMap shadowMap)
Collada 1.5 :
A light embodies a source of illumination shining on the visual scene. A light source can be located within
the scene or infinitely far away. Light sources have many different properties and radiate light in many
different patterns and frequencies.
author Johann Sorel