Maven module :un.engine : engine-opengl :
Class :
un.engine.opengl.mesh.MultipartMesh
Extends/Implements :
un.engine.opengl.scenegraph.GLNode
Subclasses : -
Variables : -
Functions :
MultipartMesh,
MultipartMesh,
getSkeleton,
setSkeleton,
getAnimationSet,
getConstraints,
getTboUpdate,
setTboUpdate,
buildTBO,
updateTBO,
getTBO,
dispose
public void
MultipartMesh ()
public void
MultipartMesh (CoordinateSystem cs)
public Skeleton
getSkeleton ()
public void
setSkeleton (Skeleton skeleton)
public AnimationSet
getAnimationSet ()
public Sequence
getConstraints ()
public long
getTboUpdate ()
public void
setTboUpdate (long tboUpdate)
public void
buildTBO ()
public void
updateTBO ()
public TBO
getTBO ()
public void
dispose (GLProcessContext context)
vertexbuffers, skeleton, physics or animations.
TODO think about a proper organisation of meshes divided in plenty of parts
and materials.
author Johann Sorel