Maven module :un.engine : engine-opengl :
Class : un.engine.opengl.renderer.DebugSkeletonNode
Extends/Implements : un.engine.opengl.scenegraph.GLNode
Subclasses : -

A scene node which display the mesh skeleton and rigid bodies.
author  Johann Sorel


Variables : PROPERTY_JOINT, PROPERTY_STATE, PROPERTY_RIGIDBODY, SHOW_PHYSIC
Functions : DebugSkeletonNode, setJointSize, getJointSize, setJointVisible, isJointVisible, setRigidBodyVisible, isRigidBodyVisible, getColor, getColor


public Chars PROPERTY_JOINT

public Chars PROPERTY_STATE

public Chars PROPERTY_RIGIDBODY



public NodeVisitor SHOW_PHYSIC


public void DebugSkeletonNode (MultipartMesh mpm)

public void setJointSize (float size)

public float getJointSize ()

public void setJointVisible (boolean jointVisible)

public boolean isJointVisible ()

public void setRigidBodyVisible (boolean rigidBodyVisible)

public boolean isRigidBodyVisible ()

public Color getColor (Joint jt, Skeleton skeleton)

public Color getColor (RigidBody body)